6.5±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(463 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks7
Land ramp1
Other acceleration1
Tutors8
Draw engines5
Cantrips & burst draw5
Recursion2
Counterspells4
Spot removal8
Graveyard hate1
Stax & hate3
Fetchlands3
Dual & shock lands10
Premium utility lands1
Utility lands12
Taplands5
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Combat threats1
Sacrifice outlets1
Token generators7
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Consistency93Mana base91Threats83
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.