Commander
3.0±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence170 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (60% CMC 5+)+-10ⓘ
Mana dorks1
Land ramp16
Other acceleration3
Tutors2
Draw engines9
Cantrips & burst draw6
Value engines7
Spot removal6
Artifact/enchantment removal1
Board wipes1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (20 sources)+10ⓘ
Basic lands1
+37
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 6 evasion enablers+25ⓘ
Synergy pieces8
Win conditions6
Combat threats8
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats83Consistency78Mana base70
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana35 cards
35 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.