Torgal, A Fine Hound

Commander
G
3.0±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence170 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (60% CMC 5+)+-10
Mana dorks1
3G+1
Land ramp16
XGG+1
2G+5
2G+5
3G+3
3G+2
3G+2
3G+2
3G+2
3G+2
3G+2
3G+2
3G+2
+4 more
Other acceleration3
3G+3
5GG+1
6GG+1
Tutors2
3G+1
3G+1
Draw engines9
2G+5
2GG+5
3G+5
3G+1
3GG+5
4G+5
4G+2
3GG+1
4GG+5
Cantrips & burst draw6
2GGG+2
4G+2
3GG+2
4GG+6
4GG+3
4GG+3
Value engines7
3G+4
3G+2
6+6
4GG+1
5GG+5
5GG+1
8+5
Spot removal6
2G+6
4G+5
3GGG+1
4GGG+3
5GG+1
7GG+1
Artifact/enchantment removal1
4GG+5
Board wipes1
4GG+3
Mono-Color Mana Base (no fixing needed)+23
Mana Acceleration (20 sources)+10
Basic lands1
+37
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 6 evasion enablers+25
Synergy pieces8
3G+3
3GG+5
2GGG+2
4GG+4
5GG+6
5GG+4
4GGG+3
6GG+1
Win conditions6
3G+2
2GGG+5
1GGGG+2
4GG+3
8GG+5
10GG+2
Combat threats8
4GG+5
3GGG+2
3GGG+1
5GG+1
5GG+1
5GG+1
5GG+1
6GGG+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Threats83Consistency78Mana base70

Right at the Bracket 2 threshold

2.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stompy / Big Mana35 cards

35 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.