Commander
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence431 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+3ⓘ
Fast mana4
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw7
Wheels1
Recursion7
+2
Value engines6
Control Strategy Bonus (19.2 interaction cards)+30ⓘ
Counterspells3
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate5
Protection9
Fetchlands1
+8
Dual & shock lands9
+6
+6
+6
+6
+6
+5
+5
+5
+4
Premium utility lands3
+5
+5
+5
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands4
+1
+4
+4
+9
Tempo Control (lockout lethality)+13.2ⓘ
Combat Damage Synergy: token package+3ⓘ
Sacrifice outlets1
Drain effects1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency91Mana base88Interaction85
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes0 total
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.