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Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence425 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp1
Other acceleration4
Tutors6
Draw engines2
Cantrips & burst draw2
Recursion5
Value engines1
Spot removal6
Board wipes4
Edict effects1
Protection6
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands12
Taplands4
Basic lands1
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Win conditions2
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators7
Reanimation8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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