Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp1
Other acceleration4
Tutors6
Draw engines2
Cantrips & burst draw2
Recursion5
Value engines1
Spot removal6
Board wipes4
Edict effects1
Protection6
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Win conditions2
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators7
Reanimation8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats97Consistency71Mana base69
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.