Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(244 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks3
Mana dorks7
Land ramp8
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw7
Value engines5
Counterspells2
Spot removal4
Board wipes1
Mana Acceleration (25 sources)+15ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions2
Combat threats12
Drain effects1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats89Mana base74Speed73
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.