Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(233 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (46% CMC 5+)+-10ⓘ
Treasure generators1
Draw engines3
Cantrips & burst draw6
Recursion8
Value engines5
Spot removal9
Graveyard hate1
Board wipes3
Edict effects1
Protection4
Fetchlands4
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands9
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces16
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base91Threats87Interaction62
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator18 cards
18 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.