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HomeExplore decksCommanders
WR

Raph & Leo

viaMoxfieldMoxfield·19 views·5h ago

Power level

3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence232 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw4
Wheels1
Recursion5
Value engines3
Counterspells1
Artifact/enchantment removal2
Spot removal5
Board wipes1
Stax & hate1
Protection12
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Tempo Control+8ⓘ
Extra Turn Package+5ⓘ
Synergy pieces18
Win conditions1
Combat threats4
Token generators5
Enablers6
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✓
Extra turns 1
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none

Themes4 total

VoltronCore (30 cards)

This deck equips or enchants the commander to deal commander damage.

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Token StrategyCore (10 cards)

10 token producers. Go-wide with a creature token army for board presence and combat pressure.

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AggroSupporting (8 cards)

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power3.5→3.6+0.1
BracketB2→B2

Vectors

Velocity
40→46
+6
Consistency
42→40
-2
Interaction
59→62
+3
Efficiency
63→64
+1
Lethality
90→92
+2

Card Changes

Added (5)

Removed (3)