Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana rocks1
Land ramp9
Other acceleration1
Treasure generators3
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Draw engines11
Cantrips & burst draw7
Recursion1
Value engines1
Counterspells6
Spot removal13
Board wipes1
Stax & hate4
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands8
Taplands3
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Combo pieces7
Win conditions1
Combat threats1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction90Mana base88Consistency84
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.