Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks11
Other acceleration2
Treasure generators1
Draw engines1
Cantrips & burst draw8
Wheels1
Recursion1
Counterspells5
Spot removal5
Graveyard hate1
Edict effects1
Protection3
Other1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands3
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces5
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base87Consistency82Interaction78
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.