Commander
3.6±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(228 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana3
Mana rocks8
Mana dorks1
Other acceleration3
Treasure generators2
Other1
Tutors2
Cantrips & burst draw3
Value engines5
Other3
Counterspells1
Spot removal9
Artifact/enchantment removal1
Stax & hate3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Premium utility lands2
Utility lands6
Taplands9
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 damage multiplier+16ⓘ
Synergy pieces1
Win conditions1
Combat threats15
Sacrifice outlets2
Drain effects3
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Speed77Mana base76Threats70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal11 cards
11 dragon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.