Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Treasure generators1
Low Land Count (34/35)+-3ⓘ
Tutors2
Draw engines8
Cantrips & burst draw7
Recursion1
Value engines2
Spot removal5
Board wipes4
Stax & hate1
Protection4
Low Land Count (34/35)+-3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands4
Utility lands8
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions4
Combat threats6
Sacrifice outlets7
Drain effects7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base92Consistency76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal38 cards
38 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.