Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(509 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana10
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators2
Draw engines1
Cantrips & burst draw20
Wheels1
Recursion3
Counterspells3
Spot removal4
Board wipes1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands4
5 Combo(s) Detected (Consistency: 90%)+42ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+7ⓘ
Combo pieces8
Synergy pieces6
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Consistency92Speed90Threats88
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cantrips20 cards
20 cantrips. Cheap spells that replace themselves for velocity.
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.