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HomeExplore decksCommanders
G

Wrenn and Realmbreaker

viapasted list·Updated 46 days ago·5 views·

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Power level

4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence299 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana dorks2
Land ramp9
Other acceleration1
Tutors3
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal5
Stax & hate1
Protection6
Mana Acceleration+5ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Fetchlands3
Premium utility lands1
Utility lands2
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 6 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions4
Combat threats6
Token generators3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.