Commander
6.4±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(454 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Mana rocks7
Mana dorks3
Draw engines6
Cantrips & burst draw12
Recursion10
Value engines3
Other1
Counterspells10
Spot removal8
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands8
Other2
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combat Damage Synergy: 1 extra combat+6ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency92Interaction88Threats88
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.