Jin Sakai, Ghost of Tsushima

Commander
See all Jin Sakai, Ghost of Tsushima data
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence398 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators2
Commander Draw Engine+21
Commander Synergy+1
Draw engines12
Cantrips & burst draw2
Scry & Surveil2
Recursion5
Value engines4
Counterspells2
Spot removal10
Graveyard hate1
Board wipes3
Stax & hate3
Protection6
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands5
Taplands5
Basic lands3
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces4
Win conditions1
Combat threats15
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+Game Changers 1 Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Voltron11 cards

11 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Aggro31 cards

31 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.