Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(276 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks9
Land ramp2
Tutors2
Draw engines2
Cantrips & burst draw4
Recursion4
Value engines5
Counterspells2
Spot removal5
Board wipes2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands6
Combat Damage Synergy: 1 extra combat, 3 haste enablers+12ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces7
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators5
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats83Mana base69Speed59
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.