Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(215 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp2
Tutors4
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal5
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+24ⓘ
Fetchlands1
Dual & shock lands1
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces9
Win conditions2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Threats74Consistency55
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal16 cards
16 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.