Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(413 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Treasure generators3
Commander Draw Engine (Alania, Divergent Storm provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw13
Wheels1
Recursion3
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells4
Spot removal8
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands13
Taplands5
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces8
Synergy pieces4
Combat threats1
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base89Consistency88Interaction78
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal13 cards
13 wizard creatures detected. Tribal synergies can create powerful board states.