Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence419 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
+7
Mana rocks4
Mana dorks4
Land ramp3
Other acceleration1
Commander Draw Engine (Kumena, Tyrant of Orazca provides card draw)+10ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors8
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines4
Counterspells9
Spot removal10
Graveyard hate1
Stax & hate2
Protection4
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
Basic lands2
+4
+6
4 Combo Families (4 lines, Consistency: 90%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces7
Synergy pieces8
Combat threats6
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats95Consistency83Mana base83
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Merfolk Tribal32 cards
32 merfolk creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
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Wizard Tribal18 cards
18 wizard creatures detected. Tribal synergies can create powerful board states.
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