Commander
4.1±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(272 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks7
Other acceleration1
Treasure generators8
Low Land Count (25/30)+-13ⓘ
Tutors1
Cantrips & burst draw5
Value engines1
Spot removal9
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (25/30)+-13ⓘ
Fetchlands2
Premium utility lands2
Utility lands7
Taplands2
Basic lands1
Mountain+12
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces6
Win conditions2
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats88Speed81Mana base70
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.