Commander
2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(118 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Tutors3
Draw engines3
Cantrips & burst draw2
Counterspells3
Spot removal5
Board wipes1
Stax & hate1
Protection1
Other1
Fetchlands1
Utility lands1
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Synergy pieces4
Drain effects2
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Interaction42Mana base40Threats40
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.