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HomeExplore decksCommanders
WRG

Baylen, the Haymaker

viapasted list·Updated 46 days ago·7 views·

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Power level

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence398 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp8
Commander Draw Engine+10ⓘ
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal7
Graveyard hate1
Board wipes4
Protection3
Mana Acceleration+5ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands1
Taplands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy+4ⓘ
Synergy pieces6
Combat threats2
Drain effects1
Token generators14
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy23 cards

23 token producers. Go-wide strategies can overwhelm opponents with numbers.

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+1/+1 Counters6 cards

6 counter synergies. Grow your creatures over time for massive threats.

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Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.