Double Smoke Beat-Sh*t

Commander
R
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence206 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
1+1
3R+4
2RR+1
Mana rocks5
0+8
2+6
2+2
3+1
3+1
Mana dorks1
4R+2
Land ramp2
1+5
2RR+1
Other acceleration1
5RR+4
Tutors1
2RR+1
Draw engines5
2+1
1R+1
3+10
4+10
2RR+1
Cantrips & burst draw8
R+5
1R+4
1R+4
2+2
1R+2
1R+1
1R+1
2RR+1
Value engines2
X2R+4
4RR+3
Spot removal16
R+7
R+2
R+2
R+2
R+1
1R+5
1R+2
1R+1
2R+5
X2R+4
2R+1
3R+1
+4 more
Artifact/enchantment removal1
R+6
Board wipes2
1R+2
3R+4
Stax & hate4
2R+2
3R+2
2RR+2
3RR+2
Mono-Color Mana Base (no fixing needed)+27
Mana Acceleration (12 sources)+2
Mono-Color Powerhouse Lands (1)+2
Dual & shock lands1
+4
Basic lands1
+35
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25
1 Combo Family (1 lines, Consistency: 55%)+19
Commander Synergy (1 groups)+1
Combo pieces2
4+6
4R+2
Synergy pieces7
XR+4
1R+4
2R+10
2R+4
2R+4
3R+4
3RR+2
Win conditions6
1RRR+1
2RR+1
4R+1
4RR+8
4RR+3
5RR+4
Combat threats10
XR+1
2R+2
2R+2
2R+1
2R+1
3R+10
2RR+2
3R+1
2RR+1
4RR+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Threats92Mana base70Interaction59

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

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Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

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