Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Attrition and lockout endgame
High confidence(460 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks4
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines2
Other1
Control Strategy Bonus (20.6 interaction cards)+30ⓘ
Counterspells7
Spot removal8
Graveyard hate3
Board wipes3
Stax & hate10
Protection5
Two-Color Powerhouse Lands (4)+18ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands3
Tempo Control (lockout lethality)+14.6ⓘ
Synergy pieces4
Combat threats8
Sacrifice outlets1
Drain effects3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Interaction95Speed86Consistency82
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax (Commander)8 cards
This deck uses resource denial and disruption to slow opponents down.
Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.