Oops, All Boros

Commander
WR
3.7±0.35
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(224 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks5
2+6
2+5
2+4
3+1
5+2
Other acceleration2
2+6
4+2
Other5
R/WR/W+1
1RW+1
1RW+1
2RW+3
3RW+1
Tutors1
3+9
Draw engines2
3RW+3
5+2
Cantrips & burst draw2
RW+1
5+1
Value engines4
3+1
XRRWW+1
2RW+1
3RW+1
Other3
2R/W+1
1RW+1
2RW+1
Spot removal9
XRW+5
RW+5
RW+1
RW+1
RW+1
1RW+5
2R/W+2
XRRWW+1
R/WR/W3RW+1
Artifact/enchantment removal1
1RW+5
Board wipes1
1RW+7
Protection4
RW+5
RW+4
1RW+1
1RW+1
Two-Color Powerhouse Lands (2)+2
Fetchlands3
+8
+8
+7
Dual & shock lands4
+9
+6
+5
+4
Premium utility lands2
5+2
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
1R/W+2
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: token swarm strategy, 4 extra combats, 6 haste enablers, 2 evasion enablers, 4 damage multipliers+25
1 Combo Family (1 lines, Consistency: 43%)+17
1 extra turn effect+5
Tempo Control (lockout lethality)+3.8
Combo pieces2
RW
R/WR/WR/W+4
Synergy pieces20
RW+4
RW+1
R/WR/W+1
1RW+8
1RW+2
1RW+1
1RW+1
1RRW+5
1RWW+4
R/WR/WR/WR/W+1
2RW+1
3RW+4
+8 more
Win conditions1
2RW+4
Combat threats12
2+5
RW+1
1RW+10
1RW+2
1RW+1
2R/W+1
RRWW+2
2RW+1
2RW+1
2R/WR/WR/W+5
3RW+1
4RW+2
Drain effects2
RW+1
1RW+1
Token generators1
RW+4
Extra turns1
1RW+6
Other2
3+4
2RW+7

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Threats97Mana base85Interaction45

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes6 total

Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Lifegain16 cards

16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

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Combos1 total

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