Celes, Knights and Legends

Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence419 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10
Fast mana1
B+3
Land ramp1
WW+5
Treasure generators8
BR+4
1W+4
1R+4
WB+2
1R+2
2B+5
2B+3
1RWB+5
Other2
2RRR+1
5R+1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10
Low Land Count (34/35)+-3
Tutors4
W+8
2W+1
1RWB+5
3WW+3
Draw engines7
RW+5
1W+4
1B+1
2B+5
1WW+4
2B+3
1RWB+5
Cantrips & burst draw4
R+5
1RW+6
2B+5
2RRR+1
Recursion13
WB+1
2B+2
1BB+1
RWB+1
2WB+2
2BR+1
2BB+1
2WWW+2
4B+1
2BBB+1
4WB+1
5WB+7
+1 more
Counterspells1
1R+5
Spot removal8
W+7
W+6
1W+5
1WW+4
2RW+2
2WWW+2
2BBB+1
4BB+1
Board wipes1
3BB+4
Stax & hate1
WB+2
Edict effects1
2BB+4
Protection4
W+8
W+7
3R+1
4WW+2
Low Land Count (34/35)+-3
Fetchlands4
+8
+8
+8
+5
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+5
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+2
+2
+1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
Commander Synergy (1 groups)+1
Synergy pieces20
B+8
WB+1
1WW+5
2B+3
2B+3
2W+2
1BB+1
1BR+1
RWB+1
2WB+4
2BR+1
2BB+1
+8 more
Win conditions4
3BB+5
4BB+1
5WWW+5
6WW+4
Combat threats7
1RW+8
1WW+5
2W+1
1RRW+5
3BB+4
5R+1
2R4W+4
Sacrifice outlets2
B+3
+3
Drain effects1
3BB+1
Token generators3
3W+6
1RWB+4
4WW+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats96Mana base93Consistency85

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)18 cards

This deck uses the graveyard as a primary resource.

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Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Reanimator16 cards

16 reanimation effects. Recur creatures and key permanents from the graveyard.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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