Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence419 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Land ramp1
Treasure generators8
Other2
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Low Land Count (34/35)+-3ⓘ
Tutors4
Draw engines7
Cantrips & burst draw4
Recursion13
Counterspells1
Spot removal8
Board wipes1
Stax & hate1
Edict effects1
Protection4
Low Land Count (34/35)+-3ⓘ
Fetchlands4
+8
+8
+8
+5
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+5
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+2
+2
+1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces20
Win conditions4
Combat threats7
Sacrifice outlets2
+3
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Mana base93Consistency85
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)18 cards
This deck uses the graveyard as a primary resource.
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Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator16 cards
16 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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