6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence488 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw14
Wheels1
Recursion3
Value engines2
Control Strategy Bonus (19.6 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Board wipes2
Protection5
Fetchlands4
+8
+8
+5
+5
Dual & shock lands10
+6
+6
+6
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+5
+4
+3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+22ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats2
Drain effects1
Token generators3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Mana base90Consistency86Interaction85
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
,,,,
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
,,,,