Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(425 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana11
Mana rocks4
Other acceleration3
Treasure generators3
Draw engines2
Cantrips & burst draw11
Wheels2
Recursion1
Counterspells3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (4)+18ⓘ
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands4
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Synergy pieces8
Win conditions3
Combat threats4
Sacrifice outlets1
Drain effects4
Reanimation1
Damage multipliers1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats90Speed88Mana base85
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.