Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence448 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana11
Mana rocks4
Other acceleration3
Treasure generators3
Commander Synergy+1ⓘ
Draw engines2
Cantrips & burst draw10
Wheels2
Scry & Surveil1
Recursion1
Value engines6
Counterspells1
Artifact/enchantment removal1
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection3
Two-Color Powerhouse Lands+18ⓘ
Mana Acceleration+7ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands2
Basic lands2
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Win conditions3
Combat threats4
Drain effects7
Token generators4
Reanimation1
Damage multipliers1
Alternate win strategies1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+Game Changers 2→ Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power6.1→6.3+0.2
BracketB3→B3
Vectors
Velocity
88→89
+1
Consistency
75→81
+6
Interaction
78→81
+3
Efficiency
85→84
-1
Lethality
90→90
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