Commander
7.6±0.2
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(545 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks5
Mana dorks2
Other acceleration2
Treasure generators2
Tutors2
Draw engines10
Cantrips & burst draw4
Recursion3
Counterspells4
Spot removal3
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands5
4 Combo Families (4 lines, Consistency: 70%)+34ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces8
Synergy pieces14
Win conditions3
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats97Consistency92Mana base91
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Clones19 cards
19 clone effects. Copy the best threats on the battlefield.