Commander
No commander provided7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(534 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion3
Value engines2
Counterspells3
Spot removal7
Artifact/enchantment removal1
Board wipes2
Protection6
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 32%)+19ⓘ
Combo pieces7
Synergy pieces1
Win conditions2
Combat threats2
Drain effects2
Token generators3
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Threats95Mana base92Interaction88
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.