Commander
No commander provided1.2±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(-107 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Land ramp2
Low Land Count (3/35)+-80ⓘ
Recursion1
Value engines2
Protection1
Low Land Count (3/35)+-80ⓘ
Dual & shock lands1
Utility lands2
1 Combo(s) Detected (Consistency: 20%)+15ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces2
Combat threats2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.2 → Bracket 1
Threats28Interaction12Speed2
0.2 above Bracket 0 ceiling (1)
1.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.