Goblin Storm

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(335 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Mana rocks1
Mana dorks1
Other acceleration2
Mono-Color Mana Base (no fixing needed)+14
Mono-Color Powerhouse Lands (2)+3
Dual & shock lands2
Basic lands1
4 Combo(s) Detected (Consistency: 49%)+29
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 tribal lords, 3 haste enablers, aristocrats engine+25
Synergy pieces1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats96Mana base70Consistency68

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy26 cards

26 token producers. Go-wide strategies can overwhelm opponents with numbers.

Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos4 total