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HomeExplore decksCommanders
R

Deck secret lair goblins

viaMoxfieldMoxfield·Updated 21h ago·17 views·

Power level

5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Zada: Spell copy engine+9ⓘ
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana5
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators2
Minor treasure1
Other acceleration3
Zada: Spell copy engine+6ⓘ
Commander Synergy+2ⓘ
Tutors2
Draw engines3
Cantrips & burst draw9
Recursion2
Value engines10
Artifact/enchantment removal2
Spot removal3
Board wipes1
Protection1
Mono-Color Mana Base+10ⓘ
Mono-Color Powerhouse Lands+3ⓘ
Utility lands13
Taplands1
Basic lands1
4 Combo Families+33ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces9
Synergy pieces14
Combat threats4
Sacrifice outlets1
Drain effects1
Alternate win strategies1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+2-card combo 1→ Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

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Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos4 total

  • 2-card combo · 1
  • ++
    1 setup prereq
  • 3-card combos · 3
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq