Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(335 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators4
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion8
Value engines3
Spot removal7
Graveyard hate1
Board wipes4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands4
Utility lands13
Taplands4
Combat Damage Synergy: token swarm strategy, 3 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Combat threats10
Sacrifice outlets1
Token generators3
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base88Threats84Interaction76
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.