Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(470 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration6
Treasure generators2
Other2
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors3
Draw engines10
Cantrips & burst draw22
Recursion10
Value engines5
Other1
Counterspells3
Spot removal24
Artifact/enchantment removal1
Graveyard hate1
Board wipes8
Stax & hate5
Protection1
Mana Acceleration (14 sources)+4ⓘ
High Land Count (55)+-10ⓘ
Fetchlands1
Premium utility lands1
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+23ⓘ
Tempo Control (lockout lethality)+20ⓘ
2 extra turn effects+10ⓘ
Combo pieces1
Synergy pieces15
+3 more
Win conditions3
Combat threats10
Drain effects5
Token generators5
Reanimation3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Consistency95Interaction93
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Legends Matter35 cards
35 legendary synergies. Your legends grow stronger together.
Human Tribal27 cards
27 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.