Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Treasure generators2
Commander Draw Engine (Kwain, Itinerant Meddler provides card draw)+10ⓘ
Draw engines16
Cantrips & burst draw7
Recursion3
Value engines1
Control Strategy Bonus (19.8 interaction cards)+30ⓘ
Counterspells5
Spot removal9
Board wipes5
Stax & hate10
Protection1
Two-Color Powerhouse Lands (5)+11ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands1
Utility lands13
Taplands5
Tempo Control (lockout lethality)+13.8ⓘ
1 extra turn effect+5ⓘ
Win conditions1
Drain effects1
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base94Interaction92Consistency87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Group Hug6 cards
6 group hug effects. Help everyone while secretly advancing your plan.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.