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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence414 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration6
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion3
Value engines8
Counterspells2
Spot removal3
Protection6
Mana Acceleration+6ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands3
Basic lands2
11 Combo(s) Detected (Consistency: 66%)+62ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+21ⓘ
Combo pieces17
Synergy pieces4
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter32 cards
32 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm17 cards
17 storm synergies. Chain spells for exponential value.
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