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Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence334 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators2
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines4
Counterspells4
Spot removal10
Protection1
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands6
Taplands2
Basic lands3
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy+4ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
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Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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