Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(519 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators4
Tutors3
Draw engines8
Cantrips & burst draw2
Wheels1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate6
Protection3
Fetchlands8
Dual & shock lands10
Premium utility lands4
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Synergy pieces3
Win conditions3
Combat threats12
Sacrifice outlets1
Drain effects1
Token generators5
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base96Threats94Consistency84
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.