Commander
3.6±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(201 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration1
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal4
Protection1
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 3 haste enablers, 1 evasion enabler, 3 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 24%)+21ⓘ
Combo pieces5
Synergy pieces3
Combat threats5
Token generators6
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats91Mana base65Speed24
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Energy35 cards
35 energy cards. Accumulate and spend energy for powerful effects.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.