Yuna, Hope of Spira

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(341 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (22 sources)+12
Two-Color Mana Base (no fixing needed)+7
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine+23
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Speed89Mana base75Interaction70

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Enchantress15 cards

15 enchantment synergy cards. Deck rewards you for casting enchantments.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.