Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(190 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks3
Draw engines7
Cantrips & burst draw1
Recursion8
Value engines16
Spot removal3
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: token package, 3 token doublers, 2 evasion enablers+21ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces2
Synergy pieces7
Win conditions2
Combat threats2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats84Mana base81Consistency73
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.