Commander
No commander provided2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(125 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Draw engines3
Cantrips & burst draw1
Wheels1
Value engines1
Spot removal3
Board wipes1
Stax & hate1
Protection1
Other1
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces2
Win conditions1
Combat threats4
Drain effects5
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Threats32Interaction26
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Group Slug5 cards
5 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.