Commander
2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(110 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks2
Tutors2
Draw engines1
Spot removal10
Graveyard hate2
Board wipes2
Stax & hate7
Protection1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base70Interaction53Threats21
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Discard29 cards
29 discard synergies. Empty opponents' hands while gaining value.
Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.