Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(494 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks5
Other acceleration3
Tutors5
Draw engines4
Cantrips & burst draw1
Wheels1
Value engines4
Counterspells3
Spot removal4
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands6
Basic lands1
Mountain+24
5 Combo(s) Detected (Consistency: 90%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces7
Synergy pieces8
Win conditions2
Combat threats4
Sacrifice outlets1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats98Speed83Consistency81
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal23 cards
23 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.