Commander
3.5±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(217 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration1
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines17
Counterspells1
Spot removal3
Stax & hate1
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands12
Premium utility lands3
Utility lands6
Taplands4
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 49%)+18ⓘ
Combo pieces3
Synergy pieces3
Combat threats5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base93Consistency81Threats74
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters35 cards
35 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies31 cards
31 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.