Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(376 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Tutors1
Draw engines10
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells8
Spot removal15
Graveyard hate1
Board wipes4
Stax & hate2
Edict effects1
Protection2
Two-Color Mana Base (no fixing needed)+21ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+12
+14
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Drain effects2
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction95Mana base75Consistency61
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.