Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(153 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks6
Mana dorks4
Other acceleration2
Draw engines2
Cantrips & burst draw14
Wheels2
Recursion1
No cards contributed significantly to this vector.
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: 1 haste enabler+2ⓘ
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Consistency62Speed37
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.