Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(220 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration3
Treasure generators1
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines1
Counterspells1
Spot removal9
Board wipes1
Stax & hate1
Protection1
Fetchlands2
Premium utility lands1
Utility lands2
Taplands10
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces17
Combat threats2
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats90Mana base61Interaction44
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.