land ho experimental changes

8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(624 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Control Strategy Bonus (15.8 interaction cards)+30
Artifact/enchantment removal1
Board wipes1
5 Combo Families (14 lines, Consistency: 81%)+40
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+5
Synergy pieces1
Combat threats1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.7 → Bracket 4
Threats96Mana base91Consistency90

-0.2 below Bracket 5 threshold (8.5)

Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Landfall15 cards

15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Combos14 total