Edgar Markov

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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence414 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines3
Spot removal10
Board wipes1
Stax & hate1
Protection2
Dual & shock lands2
Premium utility lands3
Utility lands8
Taplands7
Basic lands2
8 Combo(s) Detected (Consistency: 49%)+44
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 3 evasion enablers, aristocrats engine+25
Combo pieces6
Synergy pieces10
Win conditions3
Combat threats7
Sacrifice outlets6
Drain effects1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal27 cards

27 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain21 cards

21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos8 total

  • 2-card combos · 8
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